Lesko

The Leader of the Hopetown Vampire Coterie

Description:

Lesko, Psychic Vampire Psychic Warrior 11

NE M Undead

DR 10/silver and magic, Cold and Electricity resist 10, Turn Resist +4, Fast Healing 5

HP 89 (11 HD)

Init +7, Spot +22, Listen +22, Darkvision 60

AC 44 or 45 (+11 armor, +3 dex, +4 shield, +6 natural armor, +4 Thicken Skin, +4 Defensive Precognition, +2 ring), FF 41, Touch 15 (or 16)

Fort +12, Ref +13, Will +13

Slam +19 d6+10+d6(1.5) wisdom drain+1 Depravity (Touch w/ Psionic Meditation)

Armor Spikes +19/+14 d6+7

BAB 8, Grp +15

Speed 20, Climb 20, Gaseous Form 20

Str 24, Dex 16, Con –, Int 12, Wis 22, Cha 22

Concentration +20, Spot +22, Listen +22, Knowledge: Psionics +15, Hide +7, Move Silent +7, Bluff +14, Search +9, Sense Motive +14

Surge of Malevolence, Debilitating Strike, Touch of Taint, Empowered Ability Damage, Psionic Fist, Psionic Talent x 2, Psionic Meditation, Unavoidable Strike, Psionic Body, Alertness, Combat Reflexes, Lightning Reflexes, Dodge, Improved Initiative

Periapt of Wisdom +6 (36,000), +2 Heavy Steel Shield (4,170), +3 Mithral Full Plate (19,650), +2 Ring of Protection (8,000), +1 Vest of Resistance (1,000), 1,000 gold

Psychic Warrior Powers 78 pp (-49) = 29 PP remaining

1.Thicken Skin* (-10 pp, +4 natural AC for 110 min), Defensive Precognition* (-10 pp, +4 insight to AC and saves, 11 minutes), Offensive Precognition* (-10 pp, +4 to hit, 11 minutes

2.Animal Affinity* (-8 pp, +4 enhancement to 2 stats, 11 minutes), Body Adjustment (-11 pp, +6d12 hp), Dissolving Touch (3 pp, 4d6 acid damage on touch, +1d6/2)

3.Hostile Empathic Transfer (5 pp, -50/+50 on touch, +1 -10/+10), Empathic Feedback* (11 pp, 11 damage on hit, 110 minutes), Greater Concealing Amoprha (5 pp, total concealment, 11 rounds)

4.Psychic Vampire (7 pp, 2 wisdom damage), Psionic Dimension Door (7 pp)

*=Already Manifested

Tactics: Engage in melee, use touch attacks to drain wisdom, Hostile empathic transfer if grievously injured

Bio:

The master of the Hopetown vampires, Lesko was content to remain in his lair and have his subordinates bring victims to him. It was not until the party murdered his children, killed his pets, and invaded his home that Lesko felt compelled to act against the heroes. The ensuing battle was fierce, and nearly resulted in the death or incapacitation of all of the adventurers. In the end, though, the vampire was defeated. He defied Kell to kill him, asking if Kell could be so wasteful as to destroy a thousand years of consciousness, a millennium of thoughts and memories and experiences. She responded by staking him through the heart, severing his head, and torching his corpse.

Lesko

Uldrus: Ice and Darkness AnimaUmbrae