Corbin, Byarni, and Yvette

Sadistic vampire warblades with a lust for blood and violence


Corbin, Byarni, Yvette

HP 64 (9 HD); DR 10/silver and magic

Psychic Vampire Warblade 9

LE, NE, CE Undead (augmented humanoid)

Init +7; Darkvision 60; Listen +11, Spot +11

Languages Common, Mordent, Abyssal or Infernal

AC 37 (+11 Full plate, +5 shield, +7 natural, +3 dex, +1 deflection) Touch 14, FF 37

Undead Immunities, Cold and Electricity Resistance 10, +4 Turn Resistance, Gaseous Form

Fort +10, Ref +10, Will +8

Speed 30, Climb 20, Fly 20 (Gaseous Form; Perfect)

Melee Slam +16 d6+10+d6 Wis Drain (+5 temporary hp) or Slam +16 Touch d6+10+d6

Wis Drain Aura 10 ft, 1 pt Wis Drain, DC 18

Abilities Str 24, Dex 16, Con —, Int 16, Wis 12, Cha 18

Mithral Full Plate +3 (19,500), Heavy Mithral Shield +3 (10,020), Ring of Protection +1 (2,000), Skin of the Defender +1 (2,000), Belt of Giant Strength +2 (4,000), Cloak of Resistance +2 (4,000), 480 cash

SQ Battle Cunning (+3 to damage vs flat footed or flanked opponents), Battle Clarity (+3 bonus to Ref saves), Battle Ardor (+3 bonus to confirm crits), Uncanny Dodge II, Gaseous Form (Auto upon 0 hp)

Alertness, Dodge, Combat Reflexes, Lightning Reflexes Improved Initiative, Iron Will, Great Fortitude, Wild Talent, Psionic Fist, Unavoidable Strike, Psionic Meditation, Instant Clarity (Swift action to gain focus after martial strike 3xday)

Concentration +16, Balance +14, Intimidate +16, Jump +12, Tumble +14, Martial Lore +16, Knowledge (local) +16, Knowledge (history) +16, Bluff +12, Hide +8, Move Silently +8, Search +11, Sense Motive +9, Listen +11, Spot +11


2 Stances

Stance of Perfect Clarity

+2 AC against one foe, -2 AC vs others

Pearl of Black Doubt (Readied)

Cumulative +2 dodge bonus until the beginning of next turn after an opponent misses

Maneuvers 1 5th

2 4th

2 3rd

2 2nd

1 1st

Readied: Disrupting Blow: Successful attack causes foe to be unable to act for 1 round (Will DC 22, page 63)

Mind Strike: Attack does d4 wisdom damage (DC 21, pp 64)

Ruby Nightmare Blade: Concentration check vs target’s AC followed by melee attack. If check is successful, deal double damage. If check fails, -2 to hit. (pp65)

Emerald Razor: Resolve attack as touch (63)

Swift action to recover in combination with attack


The heroes first encountered these three vampires in The Sultan’s Sigh II, where they were loudly discussing the differing qualities of human blood. The adventurers called them out right then and there, and the two bands set to fighting in the street. The vampires were defeated, albeit temporarily. When the heroes tried to enter the vampire’s lair to dust them off, they were pushed back, such that the vampires assaulted them again the next day. In that fight, the vampires were reduced to ash and charred bones by the brilliant light that burst forth from Atu-Sinda’s sword.

Each of the vampires wore a distinctive set of armor, and exhibited a specific appearance and mannerisms. Corbin, the most vocal of the group, wore armor that was stained a deep crimson and incised with disorienting spiral patterns. He wore his red-gold hair long and wild, and his thick beard was crusted with dried blood. Byarni’s armor was a bright blue, and covered in etched panels depicting violent murders and decapitation. A smile lurked always at the corner of his mouth, but never fully manifested. Yvette’s armor was plain metal, and she had the habit of always staring down at her own feet, as though afraid to make eye contact with anyone.

Corbin, Byarni, and Yvette

Uldrus: Ice and Darkness AnimaUmbrae