Thing of Knives

A creature of torture received and given, and a servant of the inscrutable god Orvonne.


These stats are for the Thing of Knives’ sending, which is but an aspect or an image of him that appears in the Prime Material plane in response to a summons. Assumingly, the sending has but a fraction of the Thing’s true power and only a small vestige of his immortality.

CR 3

CN Medium-size outsider; HD 4d8+8; hp 26

Init +4; Spd 30 ft

Defense 24, touch 14, flat-footed 20 (+4 Dex, +9 natural, +1 leather robes [as padded armor] )

BAB +4; Grap +5;

Atk +9 melee (1d4+1/19–20, knife);

Full Atk +9 melee (1d4+1/19–20, knife)

SQ damage reduction 10/piercing and projectile, blindsense 60 ft., fire resistance 20, immunities, wounding weapon

SV Fort +6, Ref +8, Will +5

Damage Reduction (Ex): The Thing of Knives has a special resistance to melee weapons, and ignores the first 10 points of damage dealt by any weapon that is not both piercing and a ranged weapon. For example, an arrow from a bow, a bolt from a crossbow, or a bullet from a gun could overcome this damage reduction while a longsword, a dagger, or a morningstar could not. Reach weapons do not overcome this resistance.

Weapon Immunity (Ex): The Thing of Knives is immune to slashing weapons and to melee piercing weapons. The Thing of Knives’ intimate connection to blades prevents him from being damaged by them.

Str 12, Dex 18, Con 14, Int 14, Wis 12, Cha 10.

Skills: Balance +8, Bluff +4, Disguise +4, Escape Artist +8, Hide +8, Knowledge (arcana) +6, Knowledge (history) +6, Listen +5, Move Silently +8.

Languages: Common, Abyssal, Orvonnian Chant. While the Thing of Knives does not speak, he does respond to spoken language.

Feats: Archaic Weapons Proficiency (Bonus), Simple Weapons Proficiency, Weapon Finesse (knife), Weapon Focus (knife).

Advancement: By character class


The Thing of Knives was found outside of a secret enclave of Orvonne worshipers, who had set the Thing to guard the entrance into the compound. The Thing of Knives’ appearance alone was probably sufficient to dissuade most intruders. His body is wrapped in a grey cloak that has been rent by numerous gashes. His face is a nightmare: his pale flesh slashed countless times by knives, leaving deep cuts that neither bleed nor heal. The incisions completely cover over his cheeks and forehead, even his eyelids which would never open. When excited or meeting with strangers, his mouth gapes open to show that his tongue had been cut away at the root and he lets forth with a strangled hissing noise that is his only vocalization. His hands, though, are his most disturbing feature. The tips of his fingers have been cut away, and two-inch long blades had been grafted on in their place. The Thing of Knives restlessly twitches and curls his fingers, causing the blades to flex up and scrape softly over his wrists before relaxing again.

And yet the Thing of Knives is not a creature of evil. As soon as the heroes backed away from the door that he was guarding, the Thing left them alone, and collapsed back into the catatonic stupor that is his normal mode in the absence of his partner, Jeth. Jeth ultimately appeared and apologized for the Thing of Knives, saying that he was magically compelled to attack any strangers who were trying to gain entrance to the compound. The Thing of Knives bore them no malice.

Jeth’s presence energizes the Thing of Knives, and he will weave his blade-fingers together and begin to choke in his excitement. Jeth frequently rewards the Thing of Knives with hard candies, which the Thing cannot taste owing to his severed tongue, but can still relish crunching in his teeth. The Thing of Knives stays close to Jeth and stands a little bit behind, as if hiding behind his taller, sighted companion.

The Thing’s mutilations have deprived him of his sight, but not his hearing, and the Thing of Knives will often cock his head in response to a voice or some other interesting sound. Although he is all but incapable of expressing himself except by symbols scratched into surfaces, the Thing of Knives’ body language suggests that there is something going on deep within that ruined exterior.

Thing of Knives

Uldrus: Ice and Darkness AnimaUmbrae